01 / 03
Economy
Player-Driven Economy
Credits keep you alive. Investments make you dangerous. Resources decide who lasts.
Learn moreA persistent universe driven by factions, economy, and conflict. Atmosphere-first design, systems that scale, moments that stick.
Credits keep you alive. Investments make you dangerous. Resources decide who lasts.
Learn moreThe world does not wait. Use it, strip it, or be crushed by it.
Learn moreTrust is rare. Territory is taken. Power belongs to those who hold it.
Learn more
The world does not wait
for anyone.
— Last World Online, 2026
Updates from the studio on the development of Last World Online.
Development on Last World Online has begun. We're laying the foundation for a persistent world unlike anything that's come before.
Read dispatch →